FF7 Remake follows the principle “don’t have a one-dimensional villain” in a way you don’t expect. Normally, this advice means (1) give your villain motivation for being evil, (2) maybe not have your villain be evil at all — just a person with a different perspective, and (3) show us glimpses of the villain’s past.

For your main antagonist, that’s great writing. It’s what FF7 does with its major villain, Sephiroth. But it’s also a video game filled with dozens of mini-bosses, and the writers can’t spend time developing each of them. Most of the mini-bosses are monsters and robots who don’t talk, which solves part of the problem. …










About

Douglas Fitz

Interested in a wide variety of things — you may catch me jumping from writing about fiction to derivatives trading.

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